Showing posts with label KySTE. Show all posts
Showing posts with label KySTE. Show all posts

Friday, May 31, 2024

KyEdRPG Spotlight: Lexie Bewley-Gilley Bringing Role-Playing to Reaganomics

Lexie Bewley-Gilley is a high school social studies teacher at Bullitt Central High School (Bullitt County Public Schools in Kentucky).  After attending some sessions on game-based learning at KySTE 2024 -- and in particular, how tabletop role-playing could be a part of a classroom -- she was excited to attempt a new lesson near the end of her own school year.  KyEdRPG friends like Chad Collins and Michelle Gross definitely were an inspiration!

Recognizing that student energy is flagging in May, and that her U.S. History unit about the end of the Cold War and Reaganomics was a bit dry in the past, Lexie found an angle to gamify the learning.  She took the element of "rolling up a character" in a TTRPG and had students create a person living in the 1980's.  Lexie leaned into Canva for its presentation and video creation capabilities, alongside AI tools for image generation.  Kicking off with an ElevenLabs-narrated video in full Valley Girl speak, Lexie made a slide deck to guide the students through a series of d20 rolls on random tables, starting with determining their socioeconomic status.  Each random table roll brought a new financial crisis or opportunity that, in effect, shaped the life of their character.  Students collected the narrative along the way on their character tracker sheet.

From a Bullitt County PD session led by Lexie, sharing her lesson.

At periodic moments, Lexie prompted the students to stop and have discussions.  From the perspective of their characters (and those who felt comfortable doing so in first person), students considered and debated how their person would react to the latest event.  The lesson took several days, and culminated in the students individually writing a reflective narrative/essay on the story of their character, making connections to the final days of the Cold War. 

I have seen and shared the idea of using a character sheet from a popular published TTRPG for a deeper demonstration of learning (for example, filling out a sheet from the perspective of a historical person or literary character, then defending your stats and choices).  However, Lexie's commitment of several academic days for this character generation lesson fostered an academically rich opportunity for students to really gain an empathetic POV of a person from another time period. 

Lexie talked about expanding on TTRPG inclusion next year in U.S. History.  Perhaps the students could roll up a time traveller at the start of the course, and several times throughout, the character plays through a scenario in a new historical period -- a little gaming, with a little "fish out of water" reflection!  But for now, it's great to see teachers like Lexie try something new for her students.  I can't wait to see what she'll do next!



Monday, April 8, 2024

GAMA Expo 2024 and KySTE 2024

As I previewed in a previous entry, I attended and presented at two conferences in March, but I've been busy since then and haven't taken the time to write a reflection on what I saw and encountered! So in today's entry, I'll share some highlights.  

GAMA Expo

The international GAMA Expo was at the recently renovated Kentucky International Convention Center, the first of its three scheduled years in Louisville.  I attended the day of my own presentation and the following day.  Not surprisingly as it is mainly a closed-to-the-public industry trade show, the majority of sessions involved game publisher announcements, or ways for gameshop owners to improve their sales, marketing, community partnerships, and so on.  In terms of help for education, it was mainly found on the exhibition floor where I walked the booths of various vendors and game publishers and discovered resources such as the following:

  • Academy Games have several historic board games, such as the 878 Vikings: Conquest of England and One Small Step (a "Space Race" simulation).  From a classroom perspective, I was heartened to see many of them advertised as requiring "15+" number of players.  Some of their games also offer a companion teacher's guide for sale, such as the Colonial Trilogy (first, second, and third) and Freedom: The Underground Railroad.  It was this last game in particular that compelled me to initiate a long talk with Uwe Eickert, Freedom's designer.  Players are abolitionists helping enslaved people escape to the North (meaning it avoids the problematic issues of players enacting the role of an oppressor or the oppressed), and as Uwe walked through the game's mechanics, "Freedom" seemed conscientiously honest in how it approaches, as Academy's catalog describes it, the "horrors and heroism" of the topic.
  • Beach House RPGs has Tim Beach as a Director, who wrote second edition D&D modules and expansion materials in the 1990's.   Tim wanted to design a TTRPG ruleset that has a much easier entry point for a beginning player, and the result is Start Here.  While the starter set has a default fantasy setting, other books include resources for sci-fi and other genres.  Start Here could offer teachers a great opportunity to adapt a simple, flexible game mechanic for their classrooms!  Materials will begin shipping in June 2024. For more information on acquiring the game, click here.
  • Liftoff 2.0: The Epic Space Race Simulation is a well-reviewed board game that has been around for over three decades (the first edition came out in 1989).  It is grounded in real science content and historical accuracy, and offers enough roles for several teams of students to simulate the American and Soviet Union's race to the moon.  According to its designer Fritz Bronner, Liftoff has been used in many classrooms.  However, be warned: perhaps fittingly for its realistic take on managing a space program, the game seemed complicated with lots of token pieces, tables of outcomes, and rules.
  • I talked with Andy Hand and Mike Johnson from Limitless Adventures.  They are huge fans of educators, and their "Limitless Encounters" card sets based on D&D fifth edition rules (such as The Blood Queen's Defiance, which Hand and Johnson were kind enough to gift me to review) offer an opportunity for students of an extracurricular club to "self-DM" a Dungeons & Dragons adventure.  Teachers might also use these card sets as inspiration on how to automate their own classroom academic TTRPG modules.
  • I briefly spoke with Matthew Orr from Wet Ink Games.  Wet Ink is a local Kentucky game publisher, and it's exciting to know the Bluegrass has such designers in its own backyard!


KySTE 2024

After missing the conference in 2023, I was excited to make it back to KySTE, as it returned to the Kentucky International Convention Center after years at the Galt House.  Ironically, I presented in the same lower level room as I had at GAMA the week prior!

The attendees for my KySTE 2024 session.

Like GAMA, I attended KySTE on the day of my own session as well as the following day.  While there were several standout sessions, I'll spotlight three.

In my last entry, I wrote about Chad Collins and his digitally infused, game-based design of the Spencer County Middle School "Academy Team" elective.  Chad and Michelle Gross offered an expansive and detailed explanation of that course with their session "Play to Learn: Building a Class with Game-Based Design."  Plus, they gave away what was easily the best swag I encountered at KySTE: bags with a d20 die and example "treasure cards" they use in their classes!


Keith Barnes, a Bullitt County digital learning coach, gave a thought-provoking presentation imploring us to "Go Beyond Using AI like a Magic 8 Ball."   He reminded us that the students should do the thinking even as the AI may do the "work."  In particular, the session centered on an intriguing perspective from a white paper by Drs. Ethan and Lilach Mollick that posited seven approaches for using artificial intelligence with students, with AI as Mentor, Tutor, Coach, Teammate, Student, Simulator, and/or Tool. 


William King (Director of Technology) and Megan Marcum (Digital Learning Coach) from Bowling Green Independent district used the running metaphor of space missions to describe their PD facilitation of a digital learning teacher cohort in their session "Teach2Transform, a Field Guide to Building Better PD."  Initially, William and Megan shared that only 47% of BGI staff thought the relevance of their PD was "very good" or "good," with relevance and continuity cited as the biggest barriers to BGI PD being effective.  With these survey results in mind, William and Megan found success by creating a cohort meeting six half-days throughout the year during the school day, with the focus being succinctly summarized as giving teachers "time, resources, space, and help."  Stipends were given for teachers to spend on resources for their classroom, although interestingly, they found stipends were not a primary motivational driver for the cohort.  The participants' own personal goals were paramount, as well as William and Megan using high quality frameworks for contextualizing the digital learning (in this example, it was the McLeod/Graber "4 Shifts" and Hebern/Corippo's EduProtocols). 

I'll end my highlights of KySTE 2024 with a great overview video, shot and edited (as always!) by STLP student engineers who also were the "IT help desk" throughout the conference:


Again, while these nearly back-to-back conferences made for a very busy March, I was glad for the opportunity to learn from so many people from so many places.

Saturday, February 24, 2024

KyEdRPG Spotlight: Chad Collins and "The Academy"

Chad Collins has been with Spencer County Public Schools (KY) since 2013, first as a middle school social studies and ELA teacher, and currently as the campus Gifted and Talented Teacher for Spencer County Middle School (SCMS) as well as Spencer County Elementary School.  He is also one of the SCMS Academic Team Coaches, which led to the start of the journey that is the basis for today's blog entry.

Not long after Chad began at SCMS, principal Matt Mercer wanted to try something different during fifth period schoolwide: Mercer envisioned all students receiving extra time for reading and writing enrichment.  Chad and the other Academic Team coach and SCMS science teacher Sarah Parnell pitched the idea of having an Academic Team elective class for its team members during the same period.  Mercer agreed, and the course was born.  This elective would eventually not only grow to include students who are not Academic Team members, but also in sheer numbers; in 2023-2024, the roster is over eighty students, split by grade level into three classes, and SCMS math teacher Michelle Gross joined Chad and Sarah to become the third teacher to lead a section.

As the years went on, Collins, Parnell and Gross all felt the Academy Team class needed to be a deeper learning experience, but how?  In the summer of 2023, Collins had an epiphany.  He had learned about the work of KyEdRPG educators, particularly John Brewer of Jefferson County Public Schools.  (Here's a fortuitous X exchange between the two!) While not a tabletop roleplay gamer himself, Chad has played video games since he was a child, and recognized the DNA of the latter was built on the former: “While I don’t have much experience with these types of tabletop games, and definitely not running that type of thing in my classroom before, I’ve been playing video games that use many of the same systems that are in these games since I was the age of my students or before."  With that in mind, Chad was the architect behind the new structure of the elective course: The Academy.   In the following YouTube video (where the previous quote came from!), Chad explains in more detail why and how The Academy was created (19:17):


We should also give credit that Sarah and Michelle didn't hesitate to embrace the course design for their own grade level sections, and since the launch of The Academy, have added their own content materials and revisions.

But...what is The Academy, and how is it different?  Storywise, the premise is that students have been transported into another world where they are enrolled in "The Academy," a place similar yet different from their own.  Each quarter, students choose one of several "classes" (in the TTRPG parlance of the term) in order to pursue their studies: The Bard (arts & humanities), The Beastmaster (language arts), The Magician (math), The Ranger (science), or The Knight (social studies).   Each of these classes has a corresponding Google Site as first designed by Chad, which consists of unique, personalized paths of learning.  These pathways have a series of Main Quests (must do’s), Side Quests (should do’s), and Feats of Strength (aspire to do’s).  In actuality, these Quests and Feats form various Mastery Checks of learning that are assessed by the teacher, and if the student does not meet the requirements, are asked to revise and resubmit.  Successful completion of the Main Quests earn Experience Points (XP) and this total amount earned is what eventually determines the student's grade for each quarter.  This progression of XP can be monitored by students and parents alike in real time on, fittingly titled, Progress Trackers (Google Sheets) embedded in the Google Sites.   Successful completion of Side Quests can earn "coins" that can be used to purchase items from an in-class "market."  Lastly, completion of most Feats of Strength are for learning enrichment and the "honor and glory" of helping the whole Team, as opposed to coins or XP.

Chad was kind enough to let me copy and create sample snapshot versions of each of The Academy's class Google Sites midway through the school year, which you can preview below:

Chad would be the first to acknowledge the pedagogical structures that undergird and inspired The Academy.  For one, it's a brilliant example of competency-based education, with tenets such "meaningful, positive, and empowering" types of assessments; students having different learning pathways; and mastery of learning, not seat time, is the metric of progression allowing students to "move when ready" to new content or higher levels of complexity.  Secondly, the language of structures like must do's/should do's/aspire to do's, Mastery Checks, and Progress Trackers come from the Modern Classroom Project.

Many digital tools are employed in The Academy, both in the design of the course as well as students' day-to-day instructional interaction.  Chad used several artificial intelligence tools, such as Eleven Labs (to create a narrator voiceover for a video introducing students to The Academy), Midjourney for images, and ChatGPT for monster and scenario descriptions.   For content delivery and note-taking work, he uses Edpuzzle; for Main Quest Monster Hunts, there is Quizziz.  For "sparring sessions" (where students review content via some friendly competition), Chad rotates through several tools, such as Gimkit, Blooket, and Quizalize.

The display case outside of Chad's classroom.  Note the d20 dice, the examples of "Treasure Cards," and the "Roll for Prizes" chart.

In my in-person visit to Chad and Michelle's classrooms back in November 2023, I was a delighted witness to some of these sparring sessions.  Since most of these head-to-head digital tools embed a leaderboard indicating ranking of winners, this allows an incentivization protocol where the top three student finishers use a d20 die to roll for prizes and therefore draw from an indicated jar.  Some of these tokens include stickers and candy, but a premium item is a "treasure card" worth an "upgrade" in class.  Here are some examples:





In Michelle's class, I recorded a video of students happily rolling for their goodies:


The student agency was palpable in these classes, as was the joy of learning.  From the perspective of TTRPGs, there were so many wonderful elements present, yet the only thing really "missing" was the actual playing of a role-playing game!  Chad shared that he was looking to have more cross-content, collaborative opportunities for his students, so creating some group mini-RPGs modules may be in the future.  I'm excited to see how The Academy will "level up" in the years to come!

Speaking of the future, Chad may now be a Gifted and Talented Teacher with new responsibilities, but part of the agreement for taking his new position is his ability to still teach his section of the SCMS fifth period Academic Team elective.  With that in mind, Chad shared that he would appreciate any feedback on his structures and ideas, especially as other teachers attempt to incorporate them into their own courses.  Or share them in the Comments below!

Be sure to check out Chad's guest turn on a recent Modern Classroom Project podcast episode (Episode 177, "Gamification," 2/18/24, 61 min long).  Also, for those who will be attending KySTE 2024 in March, Michelle and Chad will be presenting a session about The Academy ("Play to Learn: Building a Class with Game-Based Design") on Wednesday, March 13, at 11:30 am.


Tuesday, February 13, 2024

Announcements for February and March 2024!

 Hello friends!   This blog entry is fairly short, but since I had several upcoming appearances, I thought I would put them all in one announcement.

Last weekend, I had the good fortune to virtually meet Melody McAllister and be her guest on the Growth Over Grades podcast, produced by SpacesEDU.   The focus of our talk was on game-based learning -- in particular, tabletop role-playing games in education, and KyEdRPG!  The 41 minute episode went live on February 29; the link to the podcast on Spotify is here, plus you can watch it on YouTube.


TTRPGs in education continue for today's theme.  Next up, I'll be presenting at the annual international industry convention for game publishers and gameshop owners, the GAMA EXPO, coming to Louisville on March 3-7.   My session is "Teaching with TTRPGs: How Publishers and Hobby Shops Can Help."  I'll be presenting on the morning of Tuesday, March 5.  (The conference can only be attended by GAMA members; no general public is allowed.) This is the first of three years that GAMA will be in Louisville, and I'm excited and proud that our city is hosting this prestigious event -- especially in the year of the 50th anniversary of Dungeons & Dragons!


The last announcement:  I'll be presenting at KySTE (March 13-15), also in Louisville.  My session is "Dungeons, Dragons, and Digital Tools: Tabletop Role-Playing Games in Schools & Classrooms" and it will be on Wednesday afternoon, March 13.   I hope to see old friends and make new ones!


Thank you to Melody, GAMA and KySTE for the opportunities to share with, and learn from, others!

Update 3/3/24:  The links for the Growth to Grades podcast were added once the episode went live on February 29.

Saturday, April 2, 2022

Verso

At the beginning of March, I had the fortunate opportunity to attend and present at the KySTE conference in Louisville -- the first time the conference was back in person since the pandemic started.  (I was literally at KySTE in 2020 when the world shut down, a story I shared here.)  As if fate wanted to re-affirm for me the value of KySTE, I learned of a new tool in the very first hour of the very first session of the conference that got me so excited, I knew I'd be doing a blog entry about it!  The presenter was Roslyn Manning -- more with her in a moment! --- and the tool was Verso.

Verso is a platform for virtually managing discourse in your classroom.   At its most basic, a teacher can create a question or pose an issue, and students can not only respond to the prompt, but to each other.  But Verso has an extensive set of tools that make it much more than just a place for an online conversation thread.

How does it work?

Firstly, you need to create a teacher or student account, either via email or through Google or Microsoft.  (I would recommend students use Google, to minimize remembering yet another username/password as well as to expedite Google integration.)

When a teacher first creates an account, Verso helps walk you through the creation of your first Class; you can create as many Classes as you like.  Each Class has a unique code that can be given to students, making it easy for them to join.  Once a Class is made, you have two basic kinds of discussions you can push to students: an Activity, or a Check-In With Students.

An Activity is the much more robust and customizable option.  You can attach files, links (to websites but also to videos), or something from your Google Drive to build schema before they address the prompt.  Next, you provide instructions in a Rich Text Format editor box.   You can give conversation starters, as well as suggest contextual and academic vocabulary to use.  There are several toggle settings where you can allow students to provide video or audio responses, upload files or images, or even limit them to 500 characters or less.  Lastly, you can indicate a specific start and end date for the Activity, turn on moderation if you want to approve responses before they appear, and determine whether students can comment on each other's responses.   After an Activity is launched, you have some other editing options, such as hiding student names from each other for anonymous responses and comments (although the teacher can still see who said what).






There are several features here worth mentioning that elevate these Activities.  Firstly, while you may not want or need to include every single aspect for every discussion, the formatting suggestions Verso provides is excellent scaffolding to ensure students engage in high quality discourse.    For example, your directions can provide sentence stems to model what a response or comment should sound like, and vocabulary suggestions are a reminder of both academic jargon that is appropriate to the content topic as well as discussion phrases that strengthen argumentation.   This leads us to a second useful feature: from the teacher's dashboard, you can even view responses that highlight when this vocabulary is used!

Check-In With Students is the other task option, which is much more template driven.  Its purpose is not so much open ended discourse as to have students reflect on their recent learning and/or how they are feeling.  While a Check-In may be limited in its customizations, the advantage here is that it can be quickly pushed out -- perhaps as an exit ticket at the close of a lesson, or a social-emotional learning (SEL) pulse check at the start of the day. 


Creating a Check-In can be done in just a few steps.  Note the potential categories in Step 2 which help shape the objective.


Once student responses come in from a Check-In, it's easy to see what category the students have self-assessed themselves so you can plan your next lesson accordingly.



How could you use it?

Verso clearly can make student online discussions more engaging and rigorous, as well as make SEL and learning reflections easy to push out and analyze.   Don't forget to utilize audio and/or video responses to increase equity for EL and ECE students; that way, the focus is on the quality of their responses' content as opposed to the medium of the reply.

Here's an excellent Activity tip from Roslyn: if you want students to comment on each other's responses, turn on moderation.  Once all students have responded, turn off moderation and "publish" all the responses, then remind students to now comment.   This will give all students the best chance to receive comments since all the responses are available at once.  (Without such management, the late responders will be the least likely to receive a comment.)  

Downsides?

With the free version, you are limited to only three active Activities (and can't edit them once created and saved) unless you pay for the premium version; as of the publication of this entry, this upgrade costs $59 a year.  It would be nice to see integrations such as Google Classroom which could pre-load a Class's roster.


As I explored Verso, I was definitely curious to hear more about how it's being used in the classroom, so reaching out to Mrs. Manning seemed a natural next step.  I've gotten to know Roslyn a bit through our Kentucky Digital Learning Coach state network, and I share her passion for student discourse.   So I was thankful she accepted my invitation to be interviewed for Edtech Elixirs!

Roslyn, welcome to Edtech Elixirs!  Share with us your educator story.  

​Thank you so much for having me! I come from a long line of educators--my grandmother was an elementary teacher in Alabama, and my mom was an ECS teacher in North Carolina where I grew up. She taught in a variety of different types of schools, but for most of her career she taught in the state juvenile prison system. Talk about an interesting childhood--I grew up roaming around the local prison! I knew that I would eventually become a teacher. I think it's a part of my DNA. I've always loved reading and writing, so I decided that I wanted to be an English teacher. I attended the University of Alabama (Roll Tide!) and graduated with a B.S. in Secondary Education Language Arts. I taught Advanced Junior English in Tuscaloosa right after graduating, and at the end of that school year, I moved to Kentucky to be closer to my now-husband. In 2013, I started teaching freshman and sophomore English at Oldham County High School while completing KTIP and getting my Master's in Teacher Leadership, focusing on Instructional Technology. In addition to growing in my technology use, I also worked to earn my National Board Certification. I often participated in school and district technology initiatives--Digital Leader Network, iTeam, etc., and in May 2020, I became our district's second Digital Learning Coach. 


Why do you feel that student discourse in general – especially peer to peer – is important?

​It's no secret these days that students struggle with communication. This is a skill that ALL people learn eventually, but I think the increase in technology has the general population complaining that "kids these days" only know how to communicate in text messages. As an educator, I think it's vital that we meet students where they are, and change our instruction to better prepare our students for the digital world that they communicate in. The variety of ways students can communicate just elevates the need to teach peer-to-peer communication more intentionally in MULTIPLE ways: verbally and digitally. 


What does digital discourse achieve differently, or perhaps even sometimes better, than face-to-face discussions?

​Digital discourse, in my experience, is a gateway to deeper face-to-face discussions. So many of our students need time to process their thoughts before sharing with an audience, whether that be a digital audience or an in-person audience. And, as I mentioned previously, students are communicating in writing much more frequently than they are verbally in person or over the phone, so why would we not intentionally give them learning opportunities to practice, make mistakes, and grow in this area? I wouldn't say digital discourse is inherently better than face-to-face discussions, but in the same way that we teach our children dinner table etiquette, we also have a shared responsibility to teach our students digital citizenship through netiquette. 

As an English teacher, I used to emphasize "code switching" with my students. I never wanted to shame them into thinking that their colloquial language  is "bad" or "wrong," but I did want them to learn the appropriate settings for the language that they choose to use. The same holds true for digital discourse, and there's a lot to be learned from digital communication. Students have to analyze tone and word choice to be effective communicators through writing. For most, verbal communication is much easier to deliver and decipher because of verbal and nonverbal cues, but written communication requires far more refined skills. It's important to provide a safe space for students to practice and refine these skills.   [Editor's Note: for more on the value of digital discourse, read this previous blog entry.]


I’m highlighting Verso in Edtech Elixirs, a tool I’m pretty excited to share!  Can you share any stories of how you or other Oldham teachers have used Verso effectively?

​A good friend of mine at Oldham County High School introduced me to Verso several years ago. She will tell anyone who asks that she's not "techy," but she discovered this tool when it was in Beta and started using it with her A.P. English Literature course. I quickly jumped on board and used it to set up a Socratic Seminar with my English II course. My students struggled with verbal discussion, especially if it was whole-class, so this was an easy way to get students talking to each other anonymously and to provide tons of support for them in the way of sentence stems and stimulus material for discussion. There are so many features available to teachers that we can use to help support our students' discussions, such as the ability to comment and "star" student feedback and even hide responses if they're inappropriate or irrelevant. 

Verso  is an excellent tool to give peer feedback on their work as well. I love the collaboration that comes from using Verso in so many different ways! 


Any other digital discourse tools that you’re a fan of?  

​There are so many ways for students to engage in digital discourse such as Padlet, Google Workspace tools, and more. However, I love using Parlay Ideas as well. Be aware that it is a freemium, so you don't get unlimited Roundtables. It's very similar to Verso in that you can have students communicate anonymously with their peers, but Parlay also has a "live Roundtable" option that helps you facilitate live discussions (similar to Socratic Seminars) where students can "tap in" to the conversation and teachers can "nudge" students to share their ideas with the class. 


Roslyn, thank you so much for agreeing to our interview today!  One final question: what’s your advice to teachers just starting to integrate technology into their classroom?

​Always be transparent with your students! As a young teacher, I thought I needed to "know it all" and felt embarrassed if I didn't know an answer or made a mistake. However, students appreciate hearing, "I've never used this before. If it totally flops, we'll figure it out." I experienced MUCH more success with technology when I was totally honest with my kids about the tools we were using. And most of the time, they were much more patient in the process if they knew we were all learning together!


What are your thoughts on Verso?  Have another favorite digital discourse tool?  Share in the Comments below!

Update 3/18/24:  With the free version of Verso, you now are limited to only three active Activities and cannot edit them once created and saved.  I'm not sure if you can delete one of these three Activities in order to "free" a slot, OR if the first three you create are free and you are then forced to upgrade the account (and deleting one wouldn't help).  I've updated the entry to reflect this change. 



Thursday, March 26, 2020

NTI Resources, Virtual Field Trips, and a Deep Breath

Despite the title, I want to start with the deep breath first. 

Every year, I look forward to KySTE's three day spring conference at the Galt House in March.  While there was a bit of a rumble over the slowly accelerating COVID-19 situation in the United States ("pandemic" was not quite the commonly used phrase, much less "crisis"), KySTE reassured everyone that the conference was still happening, albeit with advice to replace hearty handshakes with waves and wash your hands often.  I assembled like hundreds of others to the conference's first day on Wednesday, March 11.  There was talk about non-traditional instruction days (NTI) and students learning from home possibly happening as early as the following week, so I attended sessions with a focus on content-specific digital learning tools.  By the morning of March 12, KySTE organizers were putting down rumors of an early end and still reassuring that the conference was continuing.  By that same afternoon, in the second to last session of the day, they broadcasted a message: the conference was cancelled.  We met for a hastily convened closing session, where door prizes were given out in 15 minutes, and promises were made to announce award and grant winners at a later date.  A few hours later, I checked out of the hotel and on a whim, stopped by a grocery store on the way home, where I purchased the last packages of paper towels and toilet paper sitting on the shelf.  The next day -- aptly enough, Friday the 13th -- I went to my Shelby office for final meetings and planning as we launched, along with so many other districts (and states!), the longest and most ambitious educational NTI plan in modern American times.  I have not been back to my office, or seen my colleagues in person, since.

That was just two weeks ago, and yet it seems like a lifetime.

We are still very much in the beginning of a long term, once in a generation struggle that affects every aspect of our human life.  It is overwhelming to think of the potential loss of life and the what-if's to come.   So in this entry, I will try to only narrow my focus on the educational road ahead.  I myself have overused the words "unprecedented" and "uncharted waters" these last few weeks, so I'm loathe to repeat them.  But this is an unprecedented time to be a teacher.  It is uncharted educational waters.  What can we do?

Breathe.

It is clear that despite anyone's best efforts, the school year 2019-2020 will be disrupted.  We have to allow ourselves grace.  We will not hit all of our objectives.  NWEA MAP tests, if we could even give them, might not reflect much "academic growth."  And that is okay.   It will become evident that we cannot maintain virtual schools for millions of students for weeks on end without consequence -- and that's not only okay, it's affirming!  Of course we are facilitators of learning, but we are also relationship managers, inspirational guides, growers of human potential.  We analyze body language, listen to stomachs growl, feel the energy of students as they connect to content.  In short, teaching is a complex art, and difficult to do at a distance.  If teaching was as simple as pushing a worksheet across a table -- well then, anyone could do it.  Ask any parent who is social distancing at home right now with their children if teaching is easy.

So breathe.  Students are still learning, in authentic ways we could not begin to fathom or calculate.  Let your students know you are there, that you were always were there, that you will be there after all of this is over and all that remains will be the remembrances of the kindness and sympathies you gave to them in a time of uncertainty and sacrifice and tragedy.  That is a lesson they will remember.   They will remember you.  The rest will work itself out in the months to come.

The very real tragedies and sacrifices aside, there are some positive "truths" to emerge out of this disruption to the status quo of education:
  • Necessity is the mother of invention, and teachers are being more innovative with digital tools than ever before because they have to be.  If even a small portion of that blended learning experience (and other innovative pedagogies that challenge traditional instruction) comes back to the brick and mortal classroom, education will be better for it.
  • We need to stop talking about digital inequity and start solving it.  In other countries, Internet access is just another utility that all citizens have, like water and electricity.  This crisis clearly reveals that high speed Internet in every household is not a luxury but a necessity.
  • Public education needs to be fully funded and supported.  If there was ever a question about the enormity of services that public school provides as a social safety net, it should be easily answered now.  What organization besides public school systems could so quickly have marshaled resources like technology, educational materials and food for the general good?  (This is not to disparage the efforts of our private, charter and parochial educational colleagues, but it's merely reporting the facts about the enormous power, effort, and reach of public schools.)
  • Last but not least, technology is best when it serves the objective of personal human connection.   I am astounded and inspired from social media posts at all the ways teachers are using tech to foster continuity, engender hope, ignite excitement, and share a smile.  Learning should always be engaging, but not in absence of addressing the individual passions and needs of each student.
As I wrap things up, I want to offer two NTI resources for educators in these (here I go) unprecedented times.

#KyGoDigital invited me to lead an online session as part of their #MyNTIKy series.  I discussed virtual field trip resources and strategies on how to use them.  The video is here (38:16):




Several people have asked for our Shelby NTI resources.  While I've curated them (quality over quantity was my mantra), I have to thank many district staff members for their input and submissions, and I hope to have put the tools and sites in some sense of context rather than just reproduce a list of links.  Here is our Doc.

While I'm thanking SCPS people, I want to give a personal shout out to all of our Shelby admin, teachers, food service workers, custodians, technicians, counselors, and other support staff for their heroic efforts to keep our children fed, educated, and safe these last two weeks and in the weeks to come.  

Last but not least, I want to thank all of my Edtech Elixirs readers over the years, not only for reading this particularly long post, but for reading any of my past ones!  This entry marks my 150th blog post since I began nearly six years ago.  To put it mildly, in the summer of 2014 I could never have predicted the state of education in spring 2020.

And speaking of spring!  Next week, spring break begins for our district and for many others.   I promise you I will try to breathe a bit.  Promise me you will do the same.   


Monday, March 18, 2019

KySTE 2019

Every March, I make my edtech pilgrimage to the Galt House in Louisville, Kentucky to attend the KySTE Spring Conference.  It was a record attendance this year (nearly 2000 registered!).    It's been a few days since the close of the conference, and I wanted to share several highlights.

1.  I did presentations on Shelby County's Digital Citizenship curriculum as well as some recommended digital equity tools to help personalize learning.   I was pleased to get attendees for both, but in particular, I hope to continue conversations with several people on how we can collaborate on digital citizenship for Kentucky students in the future.

2. Much like I missed TodaysMeet and was thankful to find YoTeach, I have missed Storify since it shuttered, as it was an easy and useful curation tool...but now I think I have a replacement!  From Stella Pollard, I learned of a new tool, Wakelet.   It allows you to make "collections" that can consist of images, PDFs, texts, Tweets, YouTube videos, and of course hyperlinks.  Wakelet is very user friendly, and even allows the ability to search tweets and YouTube videos from within the tool much like Storify did.  A social aspect of Wakelet is that you can have followers, and there is a beta feature where you can collaborate on the same collection.  I created a profile page here.

3.  URL shorteners like Bit.ly and Tinyurl.com have three main issues: a) your audience has to type a complicated URL where upper and lower case letters make a difference, b) you can personalize the URL to make it more straight-forward, but the more simple it is the more likely it's already taken, and c) both A and B may seem like a lot of effort for what often amounts to just a one time hour-long presentation.   That's why Yellkey is fantastic!  Simply give the URL to shorten and choose the duration you need it, anytime from 5 minutes to 24 hours.  You will get a shortened URL in simple language, such as yellkey.com/computer. Note these are both disposable and reused; a few days or even a few minutes from now, yellkey.com/computer will point to something else. (Thanks Leslie Fisher!)

4.  As a former high school English teacher, it is easier for me to imagine a librarian to help collaborate with staff on literacy and not numeracy needs.  Obviously, I am short sighted!  One of the best KySTE sessions I attended involved Sarah Zender (math teacher) and Amanda Hurley (librarian) from Henry Clay High School (Fayette County).  They talked about their work together, and it was impressive: scavenger hunts, geometry animated STEM projects, Math Inquiries that connected personal interests (such as guitar playing, MMA fighting, and fantasy football), and involving students in library renovations.

5.  Last but not least, it was a highlight of not just the conference but of my career to receive the KySTE Outstanding Leader of the Year award for 2018-2019.



As I've already said in various social media posts, in a life there are hundreds of people who give you wisdom, teach you a lesson, or model by example.  Whoever I may be or accomplish is the accumulation of all of those people and moments.  Thank you to all of my friends, family and colleagues who I have had the privilege of sharing a part of my educational journey.  And of course, thank you to KySTE for the award!  I'll always treasure it.

I'll end this entry with a video of my acceptance speech.  Special thanks to Cyndi Skellie for recording it!



Wednesday, March 15, 2017

Post-KySTE 2017 Reflection and Upcoming PD Opportunities

Last week was the biggest edtech annual conference in our region, KySTE 2017.  I presented on the SAMR model as well as game-based learning, and participated in the demo slam.  But I wasn't the only Shelby County staff member to attend and present!
  • Sloan Burroughs presented on how her students videotape and share their ukelele performances through a Schoology Group.
  • James Wampler discussed various strategies for using tech to engage with students.
  • Caytie Burgin talked about being an instructor via Shelby County's Virtual Learning Academy.
While my own presentations created scheduling conflicts and I couldn't see everyone, I know from others and from Twitter that they did great:  




One example of an attendee coming back and being a leader in her building is Amy Frederick-Cooper, a science teacher at East Middle School.  During yesterday's faculty's learning time, Amy used a tool she just discovered, Classkick, to share some edtech tools she discovered at KySTE.  It was a wonderful "meta" and inquiry-based way for her fellow teachers to explore edtech and gain from her experience.



It was, as always, great to talk at KySTE with my non-Shelby colleagues that I unfortunately see much more often in Twitter chats and Google Hangout rather than in person.  And . . . as always . . . I brought home intriguing and useful tidbits, tools, strategies and information.

*****

The Edtech Share Fair is rapidly approaching next week on Wednesday, March 22!  If you haven't gotten your FREE tickets, be sure to visit our Eventbrite site to get yours.   More information on the Share Fair and its presenters below.  Remember, the event is open to Shelby parents and community members, as well as educators outside our district.



*****

Last, but not least, I have previously tweeted about Innovations for Learning, another great local learning conference in Lexington I have attended and presented at for the last few years.  It's free and open to all.  The conference itself is on June 1, and registration will begin next month for those who want to attend; however, the window is currently open for presentation proposals.   I highly encourage both my Shelby peeps and other readers of my blog to consider submitting your presentation ideas.   The deadline is April 18.



Monday, March 21, 2016

Kami

Before I get into today's tool, I want to say what an educational and inspirational time I had at KySTE 2016 a few weeks ago!  Not only because the sessions were good as always, but it is always great to see my other educational technology peeps.  Special congratulations to Marty Park for his "Making IT Happen" award and Heidi Neltner for being recognized as this year's "Outstanding Teacher." (Is it a coincidence that I interviewed her mere months before Heidi won? Did her brilliant words tip the judges in her favor?  We will have to open an X File and investigate; the truth is out there.)

Today's tool came out of a need requested by teachers with our Chromebooks.  The ability to do annotation is important to help students take ownership of text, as well as capturing and sharing their thinking.  The trouble is finding a cloud based tool that does this, since you can't download programs on a Chromebook.  A few teachers mentioned Kami, and once I played around with it, I was very pleased. It is free, fairly easy to use, and because you can save annotated files to your Google Drive, sharing your annotations or reviewing your previous notes is a cinch.  (Side note: Kami was formerly known as Notable, if you are a previous user of the tool.)

How does it work?  You first must register.  Thankfully (especially for students!), you can use your existing Google account to log in.  There is also a Chrome browser App and Extension available to install if you like, which would allow you to annotate offline!

As noted previously, Kami is free, but by paying an upgrade fee you can get some premium features, starting with removing ads and autosaving to your Drive.  The custom pricing available for schools allows for the inserting of shapes, audio annotations, collaboration among users, and text to speech capabilities.  As a free user I can't attest to these bonus features, but I can definitely see their value.

Once logged in, you can import several different types of files from various locations, including straight from your Google Drive, Box, or Dropbox accounts.



Once you bring in a file (like a Google Doc or a PDF), your annotation tools will appear in a sidebar to the left.  Two of the buttons (shapes and document signatures) are part of the Premium upgrades.

Various Kami tools in action.  "Wow!" in red shows the drawing tool. "This is text" in purple is the text tool.  The orange dot is part of the comment tool (linked to box on the right).  Strikethrough, highlight and underline are also shown.
After you make your annotations, you click on the download icon in the upper right and choose how to Export the file.  Note that you can export to your computer, or directly into your Google Drive.

Exporting as a "PDF With Annotations" is probably your best bet.

And that's it!  Once you get used to navigating the site, Kami can become a very versatile annotation tool for students.


How could you use it?   Annotation, obviously.  But if the exported PDFs are put in a shared folder with the teacher and/or other students, the ability for quick feedback (from teachers and peers) would make Kami invaluable.

Downsides?  The drawing tool is awkward with a mouse or trackpad; with a touchscreen and a stylus, it would be better.  That said, the drawing tool has no adjustment of line thickness, so text notes would be better for longer annotations.   I wish some of the premium features were freely available for education accounts, but it's hard to complain when most of Kami is free in the first place.

I've yet to come across a cloud based annotation tool that's free and this easy to use with Chromebooks.  Give it a try with your students!

Have you and your students used Kami?  What did you think?  Leave a Comment below.