Showing posts with label aurora institute. Show all posts
Showing posts with label aurora institute. Show all posts

Sunday, June 1, 2025

KyEdRPG Spotlight: Ben Little and his Periodic Table TTRPG

When I presented about TTRPGs in education at the Aurora Institute Symposium last year, one of the attendees was Benjamin Little, a secondary science teacher in Massachusetts.  Mr. Little teaches as part of "an innovative, competency-based program at Brookline High School for up to 48 students, entering grades 10-12, who feel they will find more intellectual satisfaction and be more academically successful in a non-traditional setting," where "students get the chance to experience engaging, experiential learning that takes thematic topics and explores them in great depth – often culminating in performance-based assessments" ("About ACE").

As I heard about his clever approaches of incorporating some TTRPG-style play in his classroom, I was intrigued.  After we talked briefly at the conference, we promised to stay in touch.  

Ben -- or "Mr. Ben," as his students call him -- has tried some new things since our November meeting, and in the spirit of reflection we all find ourselves doing at the end of the school year, I thought it might be a good opportunity to celebrate his accomplishments! Here is our interview.

Ben, welcome to Edtech Elixirs!  Share your educator story.

I began teaching biology in 2006 in Tanzania, where I was stationed for the Peace Corps. I spent the next decade adding science subjects, countries, and states to my teaching repertoire. It was the perfect preparation for the job I have now, teaching Biology, Chemistry, Environmental Science, Forensics and Nutrition to mixed grade level classes of sophomores, juniors, and seniors in the ACE program at Brookline High School.

What kinds of games do you personally play?

I’ve been interested in the fantasy and sci-fi genres since I was old enough to read. I distinctly remember the original Final Fantasy video game on Nintendo, and how immersed I became. I have been playing games ever since, although my experience with full-blown TTRPGs has been limited.

You’ve shared in previous conversations that you use a TTRPG gaming mechanic in your Chemistry class.  Share what you’re doing, and how it’s evolved and changed.


Student art of the character Plutonium.

I invented a TTRPG to teach the periodic table that I call Elementopia.


The unit on the periodic table is traditionally one of the most boring units in chemistry, as teachers focus on atomic radii, electron configurations, and ionization energies. This reductivist approach can help some students see the patterns that will become important later on to understand bonding patterns and molecular formation, but it completely misses the depth of properties that the elements have or what technological applications any of them are used for. For any students not interested in chemistry for chemistry’s sake, this is a huge turnoff, as they don’t even know why they’re supposed to be learning all of this boring garbage.

I started doing an “adopt an element” project to get students to become familiar with elements’ personalities. This finally got them to appreciate the character and uses of a single element, but students still didn’t learn much about trends of properties across the table or, for some, spark their interest.

Student art of the character Fluorine.

I then had them illustrate their elements, personifying them as characters. They would incorporate a number of properties into their designs, and put it on a poster with information about its properties and uses. These really got students engaged, but I noticed that they still weren’t necessarily learning the trends on the periodic table, and realized I needed a different product.

Next, I invented a simple turn based game where they would turn their research about properties into character attribute scores. I took the basic mechanic from Dungeons & Dragons, but modified the attributes to reflect chemical and physical properties. Some of them were the same, like Strength and Constitution, but things like their magical ability and Charisma changed to Reactivity and Luster. The scores for the attributes were determined by the properties the element displayed: Strength would depend on density, hardness, and weaponization, Dexterity on malleability and state at room temperature, Reactivity on toxicity, flammability, ionization energy and electronegativity, etcetera, with a total attribute score calculated by adding up the points from each indicator.

Once they had their character's attributes, they needed to come up with attacks and defenses. These could be based on attributes, such as “I am going to body slam you with my density,” but students also needed to incorporate uses and applications, like “I negate your electricity attack because my element is used in lightning rods.” The power of each move is based on the attribute score that it draws from plus the roll of a 6 sided die. One character attacks while the other tries to defend, and the one with the highest power move (attribute plus roll) wins out, as in if the attack score is higher the attack is successful but if the defense move is stronger no damage is inflicted.

Student art of the character Sulfurious.

The first round of this was fun, but it quickly became apparent that I needed a lot more structure. I added hyperlinks to the character attribute sheet to resources and tables to streamline the research process. I simplified the basic attacks so that they all inflict one Hit Point (HP) of damage after a student who ran the D & D club at the school made a broken Boron dragon whose moves were all ridiculously overpowered. I added the opportunity to get creative by allowing a single super move and single passive ability that could afflict conditions, break the simple turn based mode, or do extra damage.

At this point the kids were really into it, but the tournament at the end was kind of a let-down because they did all this work then only used their character once or twice. So, I added other modes of play, like exhibition matches, where they could gain experience points by playing each other for homework outside of class that would increase their base HP. I had prizes for winning battle royales and beating raid bosses like score boosts or 8 sided die that they could upgrade to. Kids really got into it!

Student art of a Mercury Alien.

To learn about all the trends on the periodic table, I came up with lore. Each elemental family acts like a class of character. Students in the same family have to write a tome of lore, or family biography, about their group. I make these available to students, and have an assignment where I ask them to identify strategies for playing against other elements. Finally, I was getting most students to learn about all the trends on the periodic table, because they wanted to win!

I noticed that the emphasis on competition was not motivation for some students, or even turned some anxious kids off, though. After all, they could still pass if they made a character but didn’t ever win. So, in my most recent revision of the game, I’m adding a mandatory campaign mode. I’m turning the periodic table into a “map of Elementopia” that they will use as an actual game board. In each region, there is a boss element that exemplifies that group of elements that they must defeat by strategically teaming up with each other to make a party that will counter that boss’s strengths and capitalize on its vulnerabilities. The cooperative nature of it should appeal to those kids that shy away from competition, and finally require that they really understand not just some, but all of the groups on the periodic table.

That's all so amazing! And kudos to you for all the work you've put into this project. How have the students reacted?

Students that have never played games are initially apprehensive, but it’s so highly scaffolded that they don’t usually have difficulty. Students that are really artistic or are gamers are always really excited, and many of them will start planning their character’s units before the project begins or continue playing the game long after the class has ended. The most interesting take is from students that took chemistry and didn’t pass it in the mainstream before coming to ACE; they all start out thinking they hate chemistry then fall in love with it. I just had one of those students visit me. They are studying music production in university now, but their favorite leisure activity is watching chemistry videos on YouTube. Most students really enjoy and learn a lot from the game, and a few have even made characters without taking the class because they just want to.

It could certainly be a challenge to convince non-gamer students to give this kind of instruction a try. It sounds like you've built in some very helpful supports.

Thank you! As I mentioned, the competitive nature of the tournament is off-putting for students with anxiety, and the open-ended nature of the moves can be hard for students on the autistic spectrum and other "concrete thinkers" to wrap their minds around. The cooperative modes that I’ve added have helped the anxious ones, and sitting with me to concretize ideas has helped those for whom abstraction is a barrier.

Besides some reluctant students, what other challenges have you encountered?  How did you overcome them?

The biggest challenge that I’m facing now is the traditional thinking of chemistry educators. It remains one of the most traditional, formulaic, and pedantic fields of both science and education. Most of them think there’s only one way to learn chemistry, even if that doesn’t work and isn’t interesting for many students. They also don’t value the completely novel content that the project inserts: nowhere in chemistry do they actually talk about technological applications or the intersection between physics properties like conductivity and magnetism. Most other teachers think what I do is boutique and cute; I think I have revolutionized the way that the unit on the periodic table can be taught, and made chemistry relatable for everyone, not just formulaic thinkers.


I plan to overcome this by going above and beyond. I’d love to launch a website that students can use to create characters. Every normal person that I talk to wishes they had learned the periodic table this way. Once enough people know that it’s possible, I hope that other chemistry teachers  will take notice. This actually started to happen after we met at Aurora 2024; students that saw the project in a workshop went home, found the chemistry teacher in the hallway, and demanded that he contact me about how to do the project. I hope that even more will contact me after reading this.


Student art of Dragoron the Boron Dragon.

Do you have some future plans for using TTRPGs in the classroom?

I plan to develop a version of Elementopia that is less work; it would still be educational, but more focused on storytelling and game play and geared towards the masses. That will probably be my retirement project.


I also use games in a bunch of my other classes. I use a game to teach about natural selection in evolution, competition and carrying capacity in population dynamics, the cycling of Carbon in climate change, and more! Most of these don’t rise to the threshold of TTRPGs, but I do have an idea for a TTRPG about the dueling energy and environmental crises. In it, students would play as countries. They would have to produce energy via various methods (solar, geothermal, nuclear, wind, coal, etcetera) to meet constantly rising energy demand, while also tabulating greenhouse gas outputs and avoiding catastrophic climate change. Each nation/character would have affordances and limitations according to its economic and political approach. For example, Germany would get to start with lots of wind but couldn’t develop nuclear power, or China would be able to build plants quickly due to government sponsored industry but would have their energy demand grow faster because of rapid modernization.

That would be a great educational tabletop role-playing game!  Last question. What advice would you give to an educator who wants to start using TTRPGs instructionally with their students?

Don’t get intimidated. It doesn’t have to be perfect to still be good, and you can tweak it continually to make it better, like how I developed my project over many iterations. Enlist student feedback! I use former students as bosses, and even had a few help me balance the attributes of the game so that no one attribute would be overpowered compared to others.


Thank you Mr. Little for all you do for your students!  Be sure to reach out directly to Ben via email with any questions, comments, or feedback.

This interview was slightly edited and condensed.

Sunday, November 17, 2024

Aurora Institute Symposium 2024


A few weeks ago, I was fortunate to have the opportunity to be in New Orleans attending the annual Aurora Institute Symposium.   It was my fourth time over the last decade, and my second time presenting!  I discussed tabletop roleplaying games in the classroom, particularly from the perspective of personalized competency-based education (CBE) and equity.


Special thanks to my colleague Kathy House for taking photos of my session.

Besides my gratitude at being able to lead a session, there were plenty of memorable learning experiences, from keynotes to breakout sessions to chance encounters in the hallway.  Here are a handful of highlights:

  • Rhonda Broussard was a keynote speaker. (Later, I purchased her book One Good Question and was excited to get it signed!) She helped me think differently about classroom inquiry by posing the following three characteristics of what makes a good question for students: 
    • It's not about the teacher (don't reveal your own teacher bias).
    • Anticipates multiple perspectives.
    • Requires mixed-methods reflection (needs sources outside of yourself).
  • There was a student panel (led by Broussard) which generated some great quotes.  Samarah Bentley, a freshman at LSU, pointed out that when looking at what we value in school, an educator's "investments reveal your intentions," and when including students in your learning space, it should be beyond tokenistic representation in your curriculum or just asking survey questions, but a true dialogue: "Not just input, but an exchange!"  When Broussard asked the students to pose one good question for us in the audience, David Ramirez (a student at New Orleans Charter Science and Mathematics High School) gave a powerful plea: "Will you listen?"
  • Representatives from CAST -- Melissa Sanjeh (Senior Professional Learning and Implementation Specialist) and Sherann Jackson-Alkins (Head of ABCD University HS, an alternative school in Boston) -- shared some wonderfully pragmatic and effective tools when universally designing for learning (UDL).    I particularly liked the website's interactive guidelines, as well as the idea of "journey mapping" to see the lesson/unit from the perspective of different students to determine barriers and plan for scaffolding.
  • Another keynote by Sabba Quidwai on artificial intelligence reminded us that our concern that AI is producing the work and not the human doesn't quite fit how we treat assistive, collaborative writing in other contexts: "Politicians have speechwriters. Authors have ghostwriters. Musicians have songwriters. Entrepreneurs have investors."
  • A panel on "Advancing Equity Through Grading Reform in K-12 Education" was led by Starr Sackstein (Mastery Portfolio), Bryanna Hanson (Learner Centered Collaborative), and Sierra Holtzheuser (SpacesEDU).   Among many good points and shared resources, I particularly appreciated Mastery Portfolio's glossary of equitable grading terms, Learner Centered Collaborative's CBE Reporting Playbook site, and Holtzheuser's reminder that digital portfolios should avoid a "scrapbook mentality." 
  • Finally, it was good to run into old friends. Laurie Gagnon and Chris Sturgis reminded us where we've been and where we are going with CBE.  Karin Hess, Jonathan Vander Els, and Brian Stack have recently published a wonderful new book Elevating Competency-Based Learning in a PLC at Work (full disclosure: I'm quoted in the introduction and first chapter!) and ran a helpful session about effective professional learning communities.  With an introduction from David Cook (former Kentucky Department of Education Director of Innovation), Adrienne Usher, Jesse Bacon, and Michael Ekbundit shared how strategically and intentionally they have involved the Bullitt County community with implementing their Graduate Profile.  Sarah Snipes (the current KDE Director of Innovation), along with members of the University of Kentucky's Center for Next Generation Leadership (Susan Dugle, Karen Perry) and the Center for Innovation in Education (Gretchen Morgan), discussed Kentucky's journey toward a local assessment accountability system.  Last but not least, my OVEC colleagues Carmen Coleman, Lacey Eckels, and Rachel Albright presented on their portrait of a learner work with Kentucky's Fayette County Dixie Magnet Elementary School.

My embedded Wakelet collection below has an expanded story of my Symposium experience with additional resources and links.   Be sure to also check out social media posts from the event using the hashtag #Aurora24.


Thursday, October 26, 2023

Aurora Institute Symposium 2023

 Last week, my colleague Kathy House and I went to the Aurora Institute Symposium 2023 (#Aurora23).  It's the first Aurora Institute Symposium I've attended in person since a pre-pandemic one in Nashville several years ago when I was still with Shelby County Public Schools. I was so thankful to go, and it was a great conference. In short, it replenished my well to the brim and beyond!  

One of the most unexpected delights of the Symposium happened in the hallway of the convention center.  I was talking to Eliot Levine, the Research Director of Aurora Institute.  We had emailed and Zoomed over the years but hadn't been face to face for a stretch.  Suddenly, a young man who was walking by had stopped to stare at me.  

"Mr. Watson?" he asked.

I took him in.  There was a beard now, but he looked familiar.  Of course I cheated and looked down at his lanyard.  My mind reeled backwards to my classroom teaching from a decade ago.  This young man was a former student of mine. 

"Clay?" I was gobsmacked.  How on earth could a Kentucky high school graduate (who had never expressed the desire to teach), per his lanyard, move to Utah, become a teacher, and now be standing in front of me in Palm Springs, California?  

Eliot graciously yielded the space, and Clay and I quickly caught up.  Turns out that a few years ago, Clay was feeling burnt out in his then career of finance and his wife suggested he teach instead.  As he shared with me, "At first, I thought of all the reasons that teaching wasn't a great choice.  Then, I thought of some teachers that I really loved, the ones who made a difference for me.  What if I could be one of those teachers?  And Mr. Watson, you were one of those teachers."  A few hops later through a job interview, a move to another state, and an alternative certification pathway, Clay and his colleagues are now preparing to open a new school in Utah in fall 2024.  The Symposium was helping the school's staff get ready for their innovative road ahead.

You might not believe in fate or destiny, but while I was staring at this young man in the middle of California, teary eyed, I had to feel that the Spirit of Life had conspired to make us cross paths, and to send a message.  And that message was one that all of us as educators should heed: If you are unsure that the learning you facilitate and the relationships you develop today make an impact, be patient.  Sometimes, seeds you plant may take years, or even decades, to sprout.  

But they sprout.

So, Clay, if you read this, thank you!

Back to the conference.  I was busy posting on social media and taking lots of pictures and notes, so as I was mulling over how best to share my Symposium journey, I decided to utilize Wakelet and curate a multimedia collection to put on Edtech Elixirs.  You can click here or view it embedded below.  

As I wrap up this entry, THANK YOU to all the presenters and facilitators, particularly the several Kentucky friends you'll see in the Wakelet.  I can't wait to go back to the Symposium next year.  Mark November 4-6, 2024 in New Orleans down on your calendar!


Sunday, May 21, 2023

A republished blog entry with Aurora Institute, and a podcast appearance!

Today will be a short blog entry just to highlight some recent multimedia appearances.

Back in January 2022, I wrote "From Good to Great, Initial to Ideal: A Way to Improve Exhibitions and Other Performance Assessments."  CompetencyWorks (the blogging arm of Aurora Institute) felt my piece fit thematically with some other current work in the field of innovative education and in blog entries they have been recently writing, and therefore republished it on May 15.  Special thanks to Laurie Gagnon, the CompetencyWorks Director, for thinking of me and sharing my writing!

This school year, I've spent some time and Edtech Elixirs space on the intersection of tabletop role-playing games and education, starting with my launch of Kentucky Educators for Role Playing Games in August 2022.  I've been humbled, flattered, and honored for opportunities to talk about KyEdRPG in Kentucky Teacher, a television episode of Kentucky Edition, and an article for Next Generation Learning Challenges.   The latest adventure involves Tom Gross and Dan Reem's podcast Teachers in the Dungeon, where they had me on as a guest for their May 16 episode.


I had a lot of fun talking with Dan and Tom, and special thanks to both of them for having me on. I hope you give the episode a listen (42 minutes, if you need to plan accordingly!), and while you're at it, subscribe to their excellent series, available on multiple podcast platforms.  

As the school year wraps up, my fervent wish for all the educators out there is to have a chance to catch their breath, spend time with family and friends, and recharge their batteries.  Enjoy a much needed rest!


Sunday, January 29, 2023

Guest Blogging on Deeper Learning at Aurora Institute's CompetencyWorks

Another short Edtech Elixirs entry with a publishing announcement!

I have written a two part series for Aurora Institute's CompetencyWorks blog.  I discuss the deeper learning work currently going on in Kentucky, from my perspective as a member of OVEC's newly launched Deeper Learning Team (one of eight such teams throughout the state).

While CompetencyWorks has highlighted me in past entries, or republished something I previously wrote in Edtech Elixirs, this is the first time I've actually guest blogged for them. I'm proud to discuss the work of our team, and it's a great one -- working with Carmen Coleman, Lacey Eckels and Rachel Albright is fantastic.

Please give the series a read, and special thanks to Aurora Institute for the opportunity!

Part One (1/19/23)

Part Two (1/25/23)