Tuesday, September 20, 2022

KyEdRPG, Part Three: Westward Expansion, d20 Style

This is Part Three of a three part series to kick off a new website, KyEdRPG, and how role playing games can positively impact student learning.  In Part One, we celebrated the launch of the website itself. In Part Two, we shared the experience of a Kentucky middle school teacher who runs an extracurricular D & D club that has been both virtual and in person. In this final entry, we discuss how a Kentucky teacher created a more engaging and impactful way of teaching about U.S. westward expansion with an in-class role playing game.

Patrick La Mar is a social studies teacher currently at North Oldham High School in Oldham County Public Schools (KY-USA).  Back when he was teaching at Oldham County Middle School, a principal asked if there were ways to make his lessons on westward expansion more engaging for students. Patrick became inspired and synthesized two games into one:  Dungeons & Dragons, and The Oregon Trail.  (Coincidentally, both of these started within a few years of each other; the first The Oregon Trail [text-based] video game launched in 1971, and D & D was first published in 1974.)

For this in-class RPG, the students are put in groups.  They either choose or are assigned roles such as Banker, Doctor, Trapper and so on.  Each role gives a certain advantage in one of its character abilities.  Next, students embark on their journey via a Slides deck of twelve events, often rolling a d20 dice to see if they persevere through their challenge or fail.  (Yes, death by dysentery is a possibility.)

Coupled with an opportunity to individually reflect on the experience at the end of the lesson (what was the biggest takeaway? what would you do differently if you played the game again?), I imagine students have a much better appreciation for the hazards of westward expansion in the 1800's, and that knowledge can also spur some interesting conversations.  For example, how often did the Sioux actually attack the Oregon Trail pioneers?  How might we look today at the point of view of various First Nations tribes that such settlers were moving through territory that pioneers didn't own and without Native American permission?   We can see how the power of role playing games to both problem solve, as well as critically consider and think through alternative perspectives. 

For Patrick's game materials, check out the Google folder here.  And for more RPG teacher resources, check out this page of the KyEdRPG website!

I hope you enjoyed this three part series.  For those new to the idea of role playing games in education, may it inspire you to find some ways to incorporate them into your own school or classroom.  And for those that are educators and already ardent fans of RPGs, may you share your own resources, articles and ideas by interacting through the KyEdRPG social media as well as using the hashtag #KyEdRPG!

Wednesday, September 14, 2022

KyEdRPG, Part Two: The Power of a D & D Club

 This is Part Two of a three part series to kick off a new website, KyEdRPG, and how role playing games can positively impact student learning.  In Part One, we celebrated the launch of the website itself. In this entry, we prove how a D & D club can be a wonderful extracurricular opportunity...before or after school, in person or virtual!

File image from https://commons.wikimedia.org/wiki/File:Gaming_Dice_%284434184961%29.jpg.


Justin Gadd is a Kentucky social studies middle school teacher who recognizes the multiple ways that a Dungeons & Dragons extracurricular club can improve student learning, both socially-emotionally as well as academic.  After hearing his story, I asked Justin if he would agree to an interview, which I'm happy to share below (slightly edited for clarity).


Justin, welcome to Edtech Elixirs!  Share your educator story. 

Hello, My name is Justin Gadd. I am currently a Social Studies teacher at Marnel C. Moorman K-8 School. This is my 4th year of teaching and my second year in Shelby County Public Schools. I have taught both ELA and Social Studies for 8th, 7th, and now 6th grade.

When did you start playing role playing games?  What got you started?

I got started playing role playing games when I was first introduced to D&D in college by a friend. I had only heard of it in pop culture prior to that, and when he invited me to play, I gave it a shot. We played the Curse of Strahd story and it was so much fun. My first character was a Mountain Dwarf Barbarian named Tor'uk. I have played as a Bard, Warlock, and my current character is a Ranger, and I have been involved with my current campaign as a player for almost 3 years now!

What RPGs do you personally play today?

Currently I am only playing D&D but I have played some different one shots from friends that were set in different time periods but same rules as D&D. My favorite was a holiday themed one shot I played that a friend ran where we all played as different holiday movie characters to try and save Santa! I think it goes to show the versatility of tabletop RPGs.

You've shared with me that you started a virtual D & D afterschool club at your previous school when the pandemic began, which is equally impressive and awesome given the obvious challenges.  Tell us more about that experience.  

I worked in Oldham County Public Schools from 2019-2021.  I began a DnD club with a co-worker at the start of virtual learning in 2020. We created it because we wanted something that was engaging, free, and something we could do safely from home at a very stressful time.

In the first year of the club, in the spring of 2020, we had about 5 students and it was pretty fun, although we didn’t use many manipulatives, maps, or dice rolling.  It was more description and imaginary story telling.

In year two (2020-2021), we were teaching part virtual, part in-person and this time we were able to get a consistent group of about 8-10 students every week. The club itself was still virtual but it was from 6-8pm every Tuesday as that was a time that worked for everyone’s schedule but wasn’t terribly late.

We were able to use some funding to give each student their own set of dice but virtual rollers were utilized as well as virtual apps such as dndbeyond.com which is also free, and it can be used for effortless character sheet creations and managing a character's inventory.  But really, the start up cost for a club was not terrible as there’s so many free online sources now for D&D and other RPG games.

I should point out that in Shelby County, we have a Profile of a Graduate, and what they do in D&D definitely authentically applies several of our PoG competencies: Effective Communicator, Responsible Collaborator, Critical Thinker.  

The best part of the experience was we were able to build a really great community with these kids and it was such a stressful time where we were still part virtual and Covid was still looming. I had one student tell me after a game that “D&D nights are so great because it’s one of the times I laugh the most all week” and parents emailed us telling us how much fun it brought them and they wanted to start playing with their kids too!

Parents playing with their students, that's fantastic!  I also love how playing D & D ties into your district's Profile of a Graduate, and clearly there is some great social emotional learning going on, too.  Can you elaborate further on the academic benefits of students playing role playing games?

The academic benefits of tabletop games is pretty broad if you come into it with an open mind. There is creative writing when crafting a backstory for your characters and their motivations. For those who run a game as GM (Game Master) or DM (Dungeon Master), there is planning involved in preparing the story, and how they decide if one thing happens, what happens next? There is math and probability in the dice rolling, and making those calculated risks based on their character statistics is vital to success. In Shelby County, playing D&D definitely applies to several of our PoG competencies.

  • Effective Communicator: Students have to be able to communicate their actions with the players and DM running the game. 
  • Responsible Collaborator: Team work! It is so important to success in the game as well as the choices you make can have ripple effects in the story and world of the game! 
  • Critical Thinker: Thinking about your actions and the affect they have on others and the success of your mission.

Now that students are fully back in person, what are you thinking of doing differently with a D & D club this school year? 

This year I hope to start a D&D club with the Quest program in October, which is an in-school club or area of interest for students to participate in for 9 weeks.  It would be Monday, Wednesday, and Friday mornings for 45 minutes and could be a fun experience to introduce the game to others and be able to play some D&D consistently.  

What advice would you give to someone trying to start up a club like this in their own school, especially if they have little or no experience with playing D & D? 

The advice I would give to someone wanting to start a D&D or tabletop gaming club is to first just ask around and do some research! See who's interested in your school community in playing or helping run it. There are so many resources on the official Dungeons and Dragons website for beginners wanting to start and even some beginner book sets with all the rules and stories written out for you. For my beginner players I give them a pre-made character (available from the website) and then have them come up with the back story for their characters. Knowing how to play without having to stress about the whole character creation process gives you more time to focus on the play time!

I have found that overall, the D&D community on Facebook groups and Reddit can be very helpful resources for asking beginners. Just searching "D&D for beginners" brings up loads of helpful links. The next thing I would say is don't go too big your first time around. 8-10 is about the maximum size of a group I would run if you were the only DM because that way every player can feel included. If you have students who know how to play, encourage them to DM and then you can have more players in your club and smaller player-to-DM ratios. And feel free to reach out to me via email to ask questions!

Last question, and for this one forgive me if I geek out with you a bit.  D & D has some changes and expansions coming up, such as the Spelljammer sourcebook which allows your characters to play in outer space, and a playtest of a new backwards-compatible edition that will be launched in 2024.  What are some things about D & D that keep you excited about the game?  

 I love to geek out about stuff! I think taking D&D into space could be a lot of fun. The beauty of Dungeons and Dragons is it is quite literally limitless what stories you can tell and "Homebrewed" spells and items you can use. For example, my DM, whose campaign I have been in for almost three years, mixed Call of Cthulhu stories with the regular D&D world and it's so cool! Teachers could make a story with any content or book they are reading with a bit of time and effort. I am grateful for shows like Stranger Things making Dungeons and Dragons "cool" for kids because it makes it that much more engaging when we bring it into schools.



A huge thank you to Justin for taking the time to share his insights!

Be sure to check out Part Three, where you'll hear how a Kentucky teacher uses a custom-created role playing game as part of his lesson plans.

Saturday, September 10, 2022

KyEdRPG, Part One: Site Launch Announcement!

This is Part One of a three part series to kick off a new website, KyEdRPG, and how role playing games can positively impact student learning.  In this entry, we discuss the "grand opening" of the site itself. 

I have certainly expressed my passion for game-based learning several times in prior Edtech Elixirs entries.   On the digital side of the equation, the power of such gaming tools comes through in examples like the K-8 science and math lessons of Legends of Learning, the learning management system Classcraft, and an adaptive learning system like DreamBox for K-8 numeracy.

But I also have a fondness for good ol' fashioned table-top role playing games (TTRPGs) and how they can have a place inside a school.  I wrote about those possibilities in a guest blog entry for Classcraft back in 2017.

In the five years since I wrote that article, I've been fascinated to watch how the popularity of Dungeons & Dragons (the granddaddy of all RPGs) has ascended to heights even its 1980's pop culture peak would envy.  (This is, of course, in no small part to the popularity of Netflix's excellent Stranger Things series.) Indeed, as I write this, a new big budget Hollywood D & D movie is months away from hitting the screen.   Role playing games, and D & D in particular, are reaching rarified heights.

So with that in mind, I'm launching a new website:  Kentucky Educators for Role Playing Games (or KyEdRPG for short)!

KyEdRPG is several things:

To help celebrate the launch, Parts Two and Three of this series of entries will spotlight how two Kentucky educators are incorporating RPGs in their schools.  

I highly encourage you to check the site out, follow KyEdRPG on social media, and share it out with others!

Be sure to check out Part Two of our series, where we highlight a Kentucky teacher who has used an extracurricular D & D club to improve the social emotional as well as the academic lives of his students!