This is Part One of a three part series to kick off a new website, KyEdRPG, and how role playing games can positively impact student learning. In this entry, we discuss the "grand opening" of the site itself.
I have certainly expressed my passion for game-based learning several times in prior Edtech Elixirs entries. On the digital side of the equation, the power of such gaming tools comes through in examples like the K-8 science and math lessons of Legends of Learning, the learning management system Classcraft, and an adaptive learning system like DreamBox for K-8 numeracy.
But I also have a fondness for good ol' fashioned table-top role playing games (TTRPGs) and how they can have a place inside a school. I wrote about those possibilities in a guest blog entry for Classcraft back in 2017.
In the five years since I wrote that article, I've been fascinated to watch how the popularity of Dungeons & Dragons (the granddaddy of all RPGs) has ascended to heights even its 1980's pop culture peak would envy. (This is, of course, in no small part to the popularity of Netflix's excellent Stranger Things series.) Indeed, as I write this, a new big budget Hollywood D & D movie is months away from hitting the screen. Role playing games, and D & D in particular, are reaching rarified heights.
So with that in mind, I'm launching a new website: Kentucky Educators for Role Playing Games (or KyEdRPG for short)!
KyEdRPG is several things:
- A place for articles and multimedia links on how roleplaying games can, or are, being used in education and making a positive impact on student learning.
- An opportunity for educators in Kentuckiana to share their resources and experiences in using RPGs in their schools.
- A series of related social media - Twitter, Instagram, Facebook Page, Facebook Group -- as well as a hashtag, #KyEdRPG.
- A chance for Kentucky educators who play RPGs to find each other in order to join campaigns.
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