Saturday, May 17, 2025

Flint

Flint enters a crowded market of AI tools pitched toward teachers and students.  However, it offers some compelling features and detailed transparency of how it stands out.  In particular, Flint is one of a handful of AI tools that is GDPR and COPPA-compliant, and FERPA-aligned.  That means that Flint can potentially be used by students under 13.  

While Flint can definitely make teaching easier, it clearly believes not only in the importance of students using AI, but doing so in a non-passive, critical way.

Flint argues how they are different than other AI tools.

Flint does not get pulled off topic, nor does it lower the cognitive work of your students  -- although this is adjustable (see below).

Let's dig into Flint and see what learning campfires we can kindle!

How does it work?

As shared on its website, "Flint is powered by Claude 3.7 Sonnet."  Flint also offers a point-by-point comparision between itself and other AI tools such as ChatGPTToddle, Brisk, Khanmigo, SchoolAI, and MagicSchoolAI.

A teacher can sign up with Google or their Microsoft account.  (Student spaces and "accounts" are handled inside the teacher account -- they don't need to create separate accounts.)


Once logged in, Flint offers itself as your "AI Teaching Assistant."  For the upper section of the home screen, it suggests several ways it can help your instruction, such as lowering the reading level of a text, creating a lesson plan or rubric, and writing an email.  In the lower section, you can create an activity published to an online space made accessible to students by a URL.  Teachers can also save time by using an activity from a public library of pre-made content. 



"Activities" are broadly defined here.  It could be "problem solving practice," "speak a world language" (50+ are available!), provide writing feedback, or create a "quiz."  Here, however, is an example of Flint using an antiquated term of expectations when compared to what students would really experience.

A quiz in Flint is really a conversation between the student and the AI.  Once you give it objectives, potential material to utilize via uploads, and/or standards, Flint begins an assessment by probing what students know, coaxing them when they struggle.  The results of this or any other activity are provided as "Analytics" that look at both how the class did overall as well as an individual's strengths and areas for growth.

Building an activity is a conversation between teacher and Flint.  Here, I asked if I could upload a standards-based rubric to make a quiz.


You could also just provide the standard you are wanting to assess.

Safety seems essential to Flint, given several different features it has to protect students.  Student and teacher data is not shared to third parties and data is not used to train AI models; the data stays secure in the school/district's domain.  Additionally, you can export any student-AI conversation to PDF, inappropriate messages are flagged, and every user exchange can be viewed by admin.  

Educators can make Flint "more or less flexible" with how it helps students.

Flint offers a depth of support for new users, from professional development resources to an onboarding guide for teachers.  They even have an AI Literacy Course for students, which includes lesson materials such as videos, slide decks, and Flint activities you can push out.

Here is Flint's most recent overview video on the platform posted on Loom (1:43).

How could you use it?

Flint offers specific, targeted opportunities for both instructional design and student demonstration of understanding.  Its offerings of World Language activities is unique.  Flint provides students a first tier of tutoring support, particularly with its integration of a whiteboard that could improve math practice and review.  A quiz's use of naturalistic language changes the game for what it means for a teacher to assess.   Last but not least, Flint's ability to discover class data trends as well as drill down to individual student performance makes the potential action pivot from assessment analysis to adjusted instruction much quicker and easier.

Downsides?

One must always be cautious with the accuracy and veracity of artificial intelligence tools, as well as verifiable impact on student learning.  To Flint's credit, they mention several times in their list of features their efforts to be as accurate and transparent as possible, and they share several detailed case studies of partnerships with schools where student learning has improved.


"In-line citations" is one of several ways Flint attempts transparency in its AI results.

Elementary teachers will likely be just fine with the limit of 80 students in the free account, although secondary teachers may rightfully fret.  However, secondary instructors can delete and reassign the seats every few periods to get through a typical day, sacrificing historic data for extending the free usage.  That would hopefully give enough of an opportunity for a teacher to try out Flint to see if a premium account would be worth it.


Flint is not the only tool to promote itself as "AI for personalized learning," but its suite of features make it a contender for honoring that vaulted claim.  Come to it as a skeptic and see if it sparks some innovation for your instruction.

Have you used Flint?  If you are a heavy user of another AI platform, how does Flint compare?  Comment below!

Full disclosure: Flint is in talks with my employer OVEC for potential offers and opportunities for its members.

Friday, May 9, 2025

KyEdRPG Spotlight: Christopher Woo and Seneca High School's "TableTop RPG Club's Adventures"

Christopher Woo -- a social studies teacher who has been at Seneca High School since starting his educational career in 2014 --  came across my social media feed last month in the form of a video by JCPS (the Jefferson County Public School district, in Louisville, KY):

At first, the story seemed wonderfully typical of today's pop culture scene -- yet another high school's afterschool Dungeons & Dragons club was well liked by its students -- but I was quickly struck by two things.  The first was the passionate, palpable community that Mr. Woo cultivated, made evident in the testimony of the young people in the video.  The second was the discovery of Woo's self-published book series that turns the fictional exploits of his students' characters into a recorded, narrative history.  

I had to visit, and a few weeks ago I made the pilgrimage to Mr. Woo's classroom to learn more.



Christopher Woo become a player of the game in the 1990's, when he first got his hands on the Advanced Dungeons & Dragons Monstrous Manual.  (He still has a copy in his classroom!)   But the club's story began several years into Woo's teaching, when a student asked if he would sponsor it. What started with four students in 2018 has now grown to a dozen, ranging from freshmen to seniors.  Woo is usually the Dungeon Master (DM) who facilitates the adventures, and like many DM's, took on the burden of capturing each session's detailed notes for what choices were made by the characters and how the narrative they co-created together marched forward.  Additionally, Woo's club is somewhat unique for an extracurricular K-12 experience, because the game's "campaign world" has been consistently growing since its start; as students graduate and leave Seneca, the feats of their heroes become legendary lore for the incoming new members of the club. 

But such continuity created a conundrum.  How would the new players ever catch up on all of that lore?  Additionally, Woo wanted to give the members of the club something to remember of their playing time together -- tangible proof that their voice matters, that it makes an impact and carries a legacy.  Last but not least, what's a catchy way to recruit new members for your afterschool club?  The solution for all of these problems: put it in a book.  And so, the first volume of Fate, Friends, and Fortune: A High School TableTop RPG Club's Adventures was self-published by Woo via Amazon in April 2023.  As of now, the series is up to eight books, with Volume Nine in the works for late summer.

The first book in the series, held by the real Mr. Woo, with the cover Mr. Woo peeking behind a DM screen.


It's important to note that Woo gives away the copies of the book to the members of the club, and that the cost of the self-publishing comes out of his personal pocket (currently over $200 per new edition).  While that is certainly one kind of impressive obstacle that Woo rises to overcome, the second is the time involved, from writing the original session notes to later crafting the notes into a coherent story.  

Thankfully, he has help from La'Kori Carson, a former Seneca student.  After Mr. Woo set up an introductory email, I was grateful she agreed to an interview to share her perspective.



La'Kori had played a little D & D in middle school, but hadn't planned to join Woo's club until a friend brought her in. "I came in, and I was like, okay, I'm just actually going to sit here the first day. And [Mr. Woo] was like, you can join. I'm like, you want me to join? Very well. So I ended up joining with a character named Holland who starts off as a rock gnome and gets completely obliterated through the story, funnily enough."

Despite such inauspicious beginnings, La'Kori kept coming.  Over time, she became a "secondary DM" to help Mr. Woo out with running adventures.  By the time she graduated in 2023, her role grew to be a session notetaker (she still occasionally drops in on gameplay remotely via Woo's laptop and Zoom).  These notes are not vague and general.  As an example: "They rolled an 18, which means this passed the DC check that had been say a 15 at the time. This is how they did the attack. This is their name. This is who they attacked." By Volume 6 of the Fate, Friends, and Fortune series,  she also became a volunteer editor and co-author.  La'Kori manages all of this while attending college ("I'm a criminal justice major, sociology, anthropology with a minor in environmental justice sustainability with certifications alongside agriculture and different parts like veterinary sciences, animal sciences") and now runs a personal campaign as a DM herself.  And the gameplay she sets up for her players is not just hack and slash combat! "I'll puzzle them with random problems, and they have to sit here and try to figure out these math equations. They're like, when did algebra get into D&D? I'm like, oh, I don't know."  You could hear the  smile of professed innocence in her voice. "And I'm honestly testing their real-world skills, and that's something that my players have mentioned that they like.  I've brought in real-world problems for them to fix. Each location that I write has some real-world problem. One area has poverty. Another area has bad schooling because of who's in charge. There's a monarchy that's falling apart."

In his own quest for authentic learning, Mr. Woo also brings in TTRPGs into his social studies instruction. He has students roleplay as President Kennedy and members of his cabinet during the Cuban Missle Crisis -- a roll of the dice at the end (augmented by their choices) determines whether the world ends in nuclear war.  Students participate in a simulation based on the War in Ukraine, gaming out whether they as the United States can de-escalate, or will inadvertently escalate, the situation.   As 13th century explorers and merchants on the Silk Road to China, students play to see if they end up rich from trade, or dead from a duel.  Woo emphasized that reflection afterwards is essential.  What did you learn? Could the outcome have gone differently if you had made other choices?  He hopes to one day share modules of his TTRPG examples so that teachers could benefit from his front-loaded work, as he can see what a difference playing TTRPGs makes in student engagement and learning. 

As we wind down this blog entry, it seems fitting to return to La'Kori to ask about the impact of Mr. Woo and the Seneca D & D club.  By many metrics, she was a successful student - yet prior to that fateful afternoon her rock gnome was "completely obliterated," she felt unappreciated as the creative and multifaceted person she truly is.  "I've been a student that's always been categorized by their test scores.  A 3.99 GPA student who passed with straight A's and B's or just straight A's in many semesters. But I'm horrible at standardized testing. So I was never with all the smart kids. I didn't receive the rewards being on a bus that had multiple destinations, a compound bus. I didn't get my perfect attendance award, and that was something that I couldn't handle.  That wasn't even something that was my fault, and it was still held against me."  

Mr. Woo, and by extension the D & D club, was crucial for La'Kori to feel connected, seen and heard, and highly recommends other teachers run their own: "It allows you to form bonds outside of it. And if students are having trouble with, say, schooling, for example, they may even come to you because they feel connected to you through this game to ask for help. And that's a great way to form a bond because a teacher's job is to help students, and what better way for a teacher to help them than to understand their problems better?"  

Today, La'Kori is a published writer who will likely graduate college early with multiple majors, and she enthusiastically gives credit to Woo's D &D club for helping to launch her on that adventure.  "I really do appreciate what experience he gave me because I'm part of the small student group of like, say, minority. And that also just didn't make friends well. So to be put into a team-based game where me as a person, I don't like group projects. I don't like group projects solely because I'm always the one who does everything. I'm always the one who has to take a leadership position. I'm always put into a leadership position by my teachers, by my professors, so to be put into a game where I can just kind of sit down, de-stress after schooling, it was fine. Then I became the group leader, funnily enough, through the situation, and I was allowed to like reach my own peaks of interest where I could play out what I could do. That was pretty cool, but I also understood balancing out my skill set. I was not a fighter, but I was a healer of the group. And through being a healer, I was probably, I think, the smartest person in my group."

Amplifying voices.  Finding balance.  Challenging what it means to be "smart."  Giving opportunities for leadership. Healing.  For La'Kori, and for so many other Seneca High School students that have gone through Christopher Woo's D & D club through the years, the fantasy game of funny shaped dice has transformed real lives.